

In-app downloading can be done using the Steamworks SDK and can bypass the workshop folder completely (because we wouldn’t want the same thing to be saved and downloaded twice).įyi, Garry’s Mod and Source Filmmaker uses a combination of both, and thus update along the lines of:Ĭheck Workshop folder for items downloaded while the app was closed.ĭownload all missing new files to the game folder. It essentially have Steam download the workshop content, then: The game moves it into its respective folders. So what about Garry’s Mod or Source Filmmaker? So for example, this particle wallpaper for Wallpaper Engine would be (assuming default location) stored in: C:/Program Files (x86)/Steam/SteamApps/workshop/content/431960/884494327

By default, games have their files downloaded to: \SteamApps\workshop\content\\\
